/*
 * Copyright (c) 2009 Sylvestre Gallon <syl@pmbsd.org>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#import <GL/gl.h>
#import <GL/glu.h>
#import <constants.h>
#import <md2test.h>

@implementation md2test

- (int) keys: (SDL_Event) ev { 
	return TRUE;
}

- (void) drawscene {

}

- (void) resizewidth: (int) w andheight: (int) h {
	GLfloat ratio;

	if (h == 0)
		h = 1;

	ratio = (GLfloat)w / (GLfloat)h;
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	gluPerspective(45.0f, ratio, 0.1f, 100.0f);	
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

- (int) changeState {
	return STATE_UNCHANGED;
}

@end
